Weapon and Armor Proficiency: An esoteric knight is proficient with all simple and martial weapons, light armor, medium armor, and shields. D&D 3.x Class Base Prestige classes (Shadowdancer) If this is your first visit, be sure to check out the FAQ by clicking the link above. The following are the class features of the esoteric knight prestige class. Despite the connotations between darkness and evil, many shadowdancers … As long as the designated guardians remain within the Realm’s area, they have a friendly attitude toward the shadowdancer and the travelers she has designated, and they also gain the following special qualities: resistance to cold 10, darkvision out to 60 feet, damage reduction 5/magic, evasion, and low-light vision. The skies are cloaked in a perpetual twilight, buildings seem to grow tall and spindly, arching to loom in overhead no matter what vantage point a person sees them at. The images are made from real shadow pulled from the Plane of Shadow, and as such are not mind-affecting figments and are not foiled by true seeing. The shadowdancer?s XP total can never go below 0 as the result of a shadow?s dismissal or destruction. You can start in your own shadow and end in someone else's. The total distance of a shadowdancer’s shadow jump doubles every two levels after 10th. Fighters, barbarians, rangers, and paladins also find that shadowdancer abilities allow them to strike at their opponents with surprise and skill. The shadow becomes a Shadow Elemental. Prestige classes on Shadowgate can only be taken starting at level 40. Mirrorshard Blades also have the following special properties: If the shadowdancer is in an antimagic field or similar effect, she can still use this ability as long as she makes a Concentration check, DC 10 + the caster level of the effect. You will probably leave your friends scratching your head wondering how you can do these crazy things. They are the ones more likely to be exposed to magic, and the ones with the time to study and meditate on the shadows. If the saving throw fails, the shadowdancer loses 200 experience points per shadowdancer level. All of the following are features of the shadowdancer prestige class. He's a 1 Rogue/3 Fighter with high dexterity. The area under its influence is a “negative image” of itself, becoming a more dark, savage and dangerous place. The Shadowdancer is a prestige class meant for Rogues. In all other respects, this ability is the same as Shadow Form. I'm reaching fifth level, so I'm thinking about where to go with my character. When a character makes a skill check, read or paraphrase the following, including information from lower DCs. Multi-class 1 level into rogue, and dump those skill points into sweet, sweet Use Magic Device. Hide in Plain Sight (Su): A shadowdancer can use the Stealthskill even while being observed. They may do it at any time, though no more often than 1 time per day. Race: Any Alignment: Any Skills: Move silently 8 ranks, Hide 10 ranks, Tumble5 ranks. My goal was to make it similar, but different, as a lot of 3.5 features are either not needed anymore, or don't work with 5e design. In all other respects this ability is the same as Umbral Servant. PCs are exposed to magic almost constantly. A successful save indicates they only lose half that number. Shadowdancer is a default prestige class with Arelith specific changes. It takes the shadowdancer one hour of uninterrupted concentration to form the Shadow Realm. If the creature already has one or more of these special qualities, use the better value. Which is a pretty good trick to do at a party. Weapon and Armor Proficiency. If the shadowdancer uses this ability to “renew” an already existing Realm then they may do so, this only requires a half-hour of concentration instead of the normal hour. Mirrorshard Blade (Su): What is a shadow without a light to cast it? Summary: A Shadowdancer variant that doesn't make us want to cry. If she already has Uncanny Dodge, she gains Improved Uncanny Dodge. As with Shadow Slide, she must start and end in a shadow. Weapon and Armor Proficiency: Shadowdancers are proficient with the club, crossbow (hand, light, or heavy), dagger (any type), dart, mace, morningstar, quarterstaff, rapier, sap, shortbow (normal and composite), and short sword.Shadowdancers are proficient with light armor but not with shields. https://dungeons.fandom.com/wiki/Shadowdancer,_Tome_(3.5e_Prestige_Class)?oldid=31062. Additionally, any time the shadowdancer is physically within the boundaries of the Realm they may use project image as per the spell with the following changes: no line of effect needed, range is anywhere within the boundaries of the Realm and a maximum total duration time of 120 minutes per day, divided up however the shadowdancer sees fit. Unlike the core classes, characters must meet specific requirements before they can take their first level of a prestige class. Darkness, Rapid Shot, Shadow Slide, Shadow Strike, Two-Weapon Fighting, +1 Mithril Shirt, masterwork Shortbow, Gloves of Dexterity +2, masterwork thief's tools, 20 vials of Acid, 20 vials of Alchemist's Fire, 2 shortswords. A Mirrorshard Blade threatens a critical on an 18-20 and has a critical multiplier of ×2; the Constitution damage is also multiplied on a critical. Uncanny Dodge (Ex): At 4th level, the shadowdancer gains Uncanny Dodge. The shadowdancer may only use this ability once per day and has the choice of summoning either 1 Huge, 2 Large, 4 Medium or 8 Small Shadow Elementals. While using a Mirrorshard blade, you cannot use your Darkness ability, and any use of this ability is automatically dispelled if you enter its radius. For character levels 21st through 30th, a ten level Epic Shadowdancer is included. Characters on Arelith are required to take 3 consequent levels in any new class. Once I was afraid of the dark; now I am the reason to be afraid. What they don't get is more Trap Sense or Rogue special abilities. This works like the unseen servant spell, except the shadowdancer can see through the eyes and hear through the ears of her shadow friend. own shadow and creating extremely realistic illusions. Armir is the son of a nobleman who fell from grace. Feats and abilities such as Two-Weapon Fighting and Rapid Shot that grant extra attacks do not grant extra uses of this ability. Here we cover the Shadowdancer class; essentially a … Barring DLC. Ability: Dexterity 19 {{#set:Name=Armir|CR=7|Size=Medium|Summary={{{summary}}}|Type=humanoid (human)}} It should allow them to do fun Roguish things with the shadows, such as jumping out of other people's shadows. She gains the ability to create a special weapon, the Mirrorshard Blade. Shadowdancers can step out of their own shadows into the shadows of others. That's not to say that people or creatures higher up on the food chain don't fear them, but they are more likely to put aside the fear to employ the services of one. Shadowdancers can command the shadows, allowing them to do feats like attacking someone with their own shadow and creating extremely realistic illusions. Class Features. Color seems to have been drained from the location. Upon a failed save, the subject is instantly and permanently transformed and can be saved only through the most powerful spells such as a An unwilling subject gets a Fortitude save (DC 30) to prevent the transformation from happening. Shadowdancers are rarely drawn from the ranks of the common street Rogue. If a shadowdancer gets a sneak attack bonus from another source, the bonuses on damage stack. Shadow Friends (Su): At 8th level, a shadowdancer can create a shadow friend. Characters with ranks in Knowledge (Arcana) can research Shadowdancers to learn more about them. 1 Introduction; 2 Class Mechanics. Feats: Dodge, Mobility. Phantasmal Image (Sp): At 10th level, a shadowdancer can use major image as a spell-like ability at will. The Shadowdancer is a prestige character class found in the Neverwinter Nights 'Shadows of Unretide' expansion pack module. However, the shadowdancer must be physically standing within the boundaries of the Realm at the time of renewal. To do this, she must have a mirror or piece of a mirror on hand. All of the following are class features of the shadowdancer. Weapon and Armor Proficiency: Shadowdancers are proficient with the club, crossbow (hand, light, or heavy), dagger (any type), dart, heavy mace, morningstar, quarterstaff, rapier, sap, shortbow (normal and composite), and short sword. A Mirrorshard Blade has a reach of 5' and deals 1d8 slashing damage, as well as one point of Constitution damage, and has an enhancement bonus equal to 1/3 the shadowdancer's character level. Entry Requirements Skills: Hide 8 ranks, Move Silently 8 ranks. Shadowdancers are proficient with light armorbut not with shields. This pairing of energies creates a brief but powerful storm. Hide in Plain Sight (Su): A shadowdancer can use the Hide skilleven while being observed. A successful Reflex save halves the damage. While the subject still gets a Will save against the suggestion (DC 30), it is made at a -5 penalty which may stack with the penalty for a “reasonable” suggestion as per the spell description. Victims of this power are subject to control by the shadowdancer who transformed them and many willingly serve the shadowdancer after the transformation is complete (and may have volunteered to undergo the transformation). Shadowdancer []. Resources: Varies. It should allow them to do fun Roguish things with the shadows, such as jumping out of other people's shadows. I would like the holy vindicator simply because it's the divine equivalent of the Eldritch Knight for divine casters, that said however I'd rather they add in new mechanics that make other classes possible as well as new spells. Epic Shadowdancer Bonus Feat List Shadowdancers are proficient with the club, crossbow (hand, light, or heavy), dagger (any type), dart, mace, morningstar, quarterstaff, rapier, sap, shortbow(normal and composite), and short sword. Roots and grass seems to grasp at passing creatures, causing those creatures to use up double the movement point cost to enter an area of trees or grass. At 9th level, the shadowdancer gains further power through meditation on this enlightening topic. The requirements for each prestige class are listed in the article for that class. He spends his time stealing well-guarded objects from the castles and manors of other noble families. Improved Shadow Form (Su): At 6th level, the Epic Shadowdancer’s Shadow Form ability improves so that they are considered incorporeal while transformed. At 3rd level, you can do this as a move action. The extra damage dealt increases by +1d6 every other level (2nd, 4th, 6th, 8th, 10th). Sneak Attack: This is exactly like the Rogue ability of the same name. See in Darkness (Ex): At 1st level, a shadowdancer can see in darkness of any sort, even magical darkness. Shadowdancers are proficient with the club, crossbow (hand, light, or heavy), dagger (any type), dart, mace, morningstar, quarterstaff, rapier, sap, … The shadowdancer can manifest this ability a single time per day. The subject retains all his normal statistics, hit points, level, class, abilities, knowledge, personality, etc., but he also gains the properties of a Shadow (as per the Monster Manual except they are not considered undead thus retaining both strength and constitution, they can not Create Spawn, however they are capable of speaking any languages they knew prior to the transformation). Shadow Strike (Sp): As an attack action, a 1st-level shadowdancer can hit somebody with a bolt of darkness. It should be extremely easy to make a Rogue PC into a Shadowdancer. A successful saving throw reduces the loss by half, to 100 XP per prestige class level. All of the following are features of the shadowdancer prestige class. Umbral Servant (Sp): At 5th level, the Epic Shadowdancer may draw forth the power of Shadow and give it limited intelligence. Cleric 2 / Rogue 1 (you need to have 3 levels in each class before taking a new class or continuing to progress in differe… Prestige classes allow characters to become truly exceptional, gaining powers beyond the ken of their peers. Transmute Flesh to Shadow (Sp): The 9th level Epic Shadowdancer gains one of their most feared powers. The Shadowdancer class is unchanged, with the exception of the level at which Hide in Plain Sight is gained (see table below). As a result, I decided to do my own. The epic shadowdancer gains a bonus feat (selected from the list of epic shadowdancer feats) every three levels after 20th. Back to Main Page → 3.5e Homebrew → Classes → Prestige Classes. ... Class Skills: bluff, climb, craft mastery, craft trap, heal, ... Shadowdancer levels count for the reduction of Blinding Speed's Arelith specific 8 turn cooldown. Shadow Storm (Sp): The shadow powers of the 7th level Epic Shadowdancer have grown to such a degree that they can now transport a bit of the Plane of Shadow into the Prime Material Plane. Wizard , sorcerer , Cleric , and druid shadowdancers employ the defensive capabilities inherent in the prestige class to allow them to cast their spells from safety and move away quickly. This will give you quite a big selection of magical scrolls to choose from, as well as access to items that would normally be class-restricted against you. Shadowdancers can use the power of Shadow to protect them. Shadowdancers are proficient with light armor but not with shields. Why? Now you have some more aces up your sleeve when it comes to the harder fights. Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha).